“We all fail. We all make mistakes. It’s what makes us Human.”
-Master Chief

The Beginning…
When I was 3 years old…
I started conquering my first series of platformers on the NES, Super Mario and Castlevania. There was a love for this digital medium that I wouldn’t come to realize and appreciate until my mid-life. I battled a broken home and developed a coping mechanism through the fantasy-driven aesthetics and released frustration through conquering mechanics in a sandbox.
This later turned into competitive behavior when FPS genres became more popular with the release of the Xbox and Xbox Live. I devoted myself to developing a winning team of players and competing in some of the first eSports arenas that Major League Gaming (MLG) provided for Halo 2. I’ve attended locals, regionals, and majors such as EVO Las Vegas competing in Street Fighter. Intel Extreme Masters, The International, and Dreamhack are on my bucket list and will hopefully be fulfilled in some capacity even if competing isn’t in question.
I’ve met my closest friends, you know, the friends you consider family through gaming. We try to meet up every year, even though we all live throughout the US. We always have Discord and our online meeting space, our virtual gaming room. The culture brings people together and all the bad press about the toxic culture that games bring isn’t completely true. This ‘toxic’ culture can manifest itself anywhere when it is unchecked. That’s why I’m a huge advocate for the gaming culture and building positive communities anywhere I devote my time.
Resume
Sean started his professional career as an enterprise systems intern at Zoom Video Communications. This led to an opportunity as a full-time Kubernetes sales development representative at Rancher Labs for his first sales gig. Since then, Sean has been continually developing himself at Platform9 on open-source SaaS managed services for Kubernetes, OpenStack, and Bare Metal infrastructures for fortune 1000 enterprises.
Experience
SHI International
Enterprise Account Executive
July 2022 to present
Platform9
Business Development Representative
Dec 2020 to July 2022
Zoom Video Communication
Enterprise Systems Intern
Jun 2019 to Jan 2020
Rancher Labs
Sales Development Representative
Mar 2020 to Nov 2020
Thermo Fisher Scientific
Build Engineering Intern
Jun 2014 to Aug 2014
Education
Computer Science: Game Design
University of California, Santa Cruz
Graduated in 2018

Games
Shroommates
Co-Producer
Digital game developed in Unreal Engine 4 for PC. Recommended controller type is a game pad.
Going Rogue Warning! Loud volume on page load.
Designer/Developer
Web based game made with pixel art and JavaScript.
Tennis Ball Apocalypse
Game Designer
Recreational game inspired by group ice breakers and schoolyard play.